A fun and challenging game, "Chaos in the Old World" lets you become one of the four (or five if you count the expansion) Chaos Gods, whose ultimate goal is the destruction of Warhammer world. However, as Chaos itself, it can be fickle and capricious, and to be honest, completely unfair.
|Now YOU can be a God too!|
|Whole game in a nutshell|
In the game, which can be played by minimum 3 and maximum 5 (if you have the expansion) players, you take the role of one of the great Gods of Chaos, Khorne, Nurgle, Tzeentch Slaanesh or the Horned Rat. The goal of the game is the complete and utter domination of the Old World, which is represented by it's most iconic countries (or regions as they are called in game), namely the Empire, Bretonnia, Kislev, Norsca, Troll Country, Estalia, Tilea, Border Princes and Bad Lands. Players can achieve victory by three means: either reach level 50. on the domination table, destroy five regions utterly or reach maximum level on their "power meter". Also once you run out of random event cards the game is over, but it's hardly a victory now, is it?
|Pictured: a hand of (Chaos) God... literally!|
Each God levels up by achieve this by fulfilling certain requirements. These are:
Khorne: killing everything that moves and letting the Blood God to sort 'em out (killing enemy models in layman's terms)
Nurgle: placing two or more corruption tokens in populated areas on the map, such as Empire or Bretonnia
Tzeentch: placing two or more corruption tokens in the area, which has two or more magic symbols and/or warpstone tokens
Slaanesh: placing two or more corruption tokens in an area where there are two or more noble and/or hero tokens
Horned Rat: dominating a region with two or more Skaven tokens on it
When players gain levels they recieve various rewards. This include free points, free troops and upgrade cards that can boost their units and gameplay in general.
|The Old World is slowly consumed by darkness...|
After that the Gods use their power points to summon minions (Cultists, Warriors and Greater Daemons) or play Chaos cards that can boost their forces or be a nuisance to the other players. Khorne is always first, followed by Nurgle then Tzeentch, then Slaanesh and finally the Horned Rat. Each God can only spend a single power point per round, until they've all run out of them or opt to pass their round in the queue. Then it's battle time. As with anything in "Chaos in the Old World", battles take place in order of regions, going from north to south. Once the battles are done, the region's domination is determined. The player with more units and Chaos card cost wins and dominates the region, gaining points equal to the region's value. Certain game elements, such as Skaven tokens can weaken the region's resistance, while others, like "Peasant uprising" can strengthen it.
Then comes the time for CORRUPTION. Every player places one corruption token, for each Cultist he has in any region. Again this is determined in a strict sequence from north to south. Skaven are uniqe in this in that they're not placing corruption tokens by themselves but their basic troops (Clanrats) are treated as corruption tokens.
Now it's worth mentioning that once the corruption in any given region reaches 12 or more, this region is ruined and the player that corrupted it the most recieves a hefty sum of victory points, while the second best also gets a (smaller) reward. Ruin five regions and it's game over. Why this is important? Because every region can be corrupted by two players max and it's the number of corruption tokens/Cultists that counts. Also only the tokens that have been placed in the turn of ruination are counted towards victory in the region. I think you see now that the Skaven have in fact the easiest way of gaining points for destroying the Old World.
|Just some Chaos Cultists doing what they do best|
That pun WAS intended.
Second great (and bad) thing about "Chaos in the Old World" is that it promotes different styles from different Gods, and I know that it sounds obvious but let me explain. I'm going to use the example of Khorne, who my friends and myself, consider a bit OP.
|Just take it easy, big guy...|
You see where I'm going with this? Yes, the player controlling the Lord of Skulls has potentially the easiest way of winning, but he can still be beaten. In the case of our last game, Khorne won because A) we didn't run away from him (a valid tactic in this case), B) we didn't blocked him and C) we didn't unite against him. Ah yes, I've neraly forgot to tell you that this game benefits from the "Game of Thrones" boardgame syndrome of stabbing your mates in the back. Remember, it's easier to win if you are strentghtened by an unholy alliance. Just watch your back. After all, the Gods of the Warp are fickle beings...
|Typical "Chaos..." game. Not pictured is the Horned Rat, who is simply too sneaky to be seen|
|Die-die foolish man-things!|
|Also he has the cutest Greater Daemon in the whole game. Dawwwww|
So for the "Chaos in the Old World" my final verdict is: a huge 8 out of 10. While it as its flaws and isn't balanced at all, it's still fun as hell to play. I definetly reccomend this game to any board games and Warhammer fans out there. It takes some getting used to, but if you'll accept it's unfairness, "Chaos in the Old World" will satisfy all your world-destructing needs. It's a perfect game to suppliment the oncoming End Times event, the WFB is currently subjected to. Give it a try.
-Challenging and fun to play
-The randomness of the game is awesome
-Lets you play as one of the Gods of Chaos!
-Khorne and the Horned Rat can be considered broken
-The figurines can easily brake. Take care when dealing with them
|It is definetly worth it|
Until next time!