Today I'm ending my impromptu review of "End Times: Glottkin". For this final article on the second ET book, I'll review both the Festus Empowered and Karl Franz Ascendant, both of whom are very interesting characters.Rules wise "Glottkin" delivered a few solid and interesting additions to the 8th edition of Warhammer Fantasy. Let's take a look at the last two special characters in the book. Are they worth their points and how good are they, when compared to the rest of unique peeps, found in the second instalment of the "End Times"?
1. Festus Empowered, The Gardener of Nurgle
|Good God look at that chin!|
Next we have the "Destined fo Daemonhood" special rule. Essentialy, when Festus roll a Dark Apotheosis result on the "Eye of the Gods" table he dosen't need to past a LD test to become a Daemon Prince. Nice, but I think it's very situational. I mean, how often can you possibly roll good enough to turn into a DP?
Finally we come to the diseased doc's magic items. First one is called "Pestilent Potions" and it either allows Festus to regain a wound at the beginning of each CC turn, or to be used as a weapon. In the second case, The Gardener of Nurgle can target a single enemy model in base contact, whom then matches his unmodified strength against Festus plus they bot roll a single D6. If the enemy wins, then nothing happens. If the Chaos Sorcerer is victorious, he automatically inflicts D3 wounds against his enemy, that are counted towards the combat result.
Overall Festus is a decent special character. As a Sorcerer of Nurgle with very good support abilities, he should be placed in a big unit of Chaos Warriors and sent against big, tough infantry blocks who have a hero in their ranks, so he can use those nasty plagues of his. I can definetly see him used in most Chaos armies nowdays, and not only those with a strong Nurgle theme.
2. Karl Franz Ascendant, The Emperor Returned
|And a copious ammounts of being stylish as fuck|
Finally Karl Franz can do magic now... sort of. Being the embodiment of Azur, the Emperor can summon the wrath of heavens themselves to smite his foes. This bound spell is a power level 6, D6 Strength 6 with a 18' range. But wait, there's more! It has a chance to inflict and additional D6 ona roll of 5+ and then on a 5+, all onto same unit. This upgraded version of "Uranon Thunderbolt" is really good, and complements the KF's killing ability very nicely. Like I said before, suddendly the Empire recieved a much needed buff, that will even its odds in the "End Times".
Of course Franz has a huge weakness, medicore Toughness aside, and that's his allergy to War Machine fire. That's hardly surprising, as this is the case with all monster-like units, but be prepared that Uber Franz will be in every gunner's sights as soon as possible, due to his incredibly high threat level. Still, his 4+ ward coupled with some nice magic support will have a high chance in seeing him reach close combat, where he will destroy absolutely everything in his way.
So that's it for "End Times: Glootkin". Rules wise it's a very solid book, and one that gives both Chaos and The Empire a few cool toys to play with. The Street Fighting rules are ace, and I really wish to try them out in some, not too distant future. Next time I'll rant some more about RPG's, before jumping into "Khaine", which is currently the least popular ET book out there and with a good reason, trust me...
|Fun times ahead|