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Showing posts from January, 2015

The doctor will see you now: witness the rules for Festus Empowered and Karl Franz Ascendant!

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Today I'm ending my impromptu review of "End Times: Glottkin". For this final article on the second ET book, I'll review both the Festus Empowered and Karl Franz Ascendant, both of whom are very interesting characters. Rules wise "Glottkin" delivered a few solid and interesting additions to the 8th edition of Warhammer Fantasy. Let's take a look at the last two special characters in the book. Are they worth their points and how good are they, when compared to the rest of unique peeps, found in the second instalment of the "End Times"? 1. Festus Empowered, The Gardener of Nurgle For 320 we essentialy get a beefed up sorcerer of Nurgle with slightly improved statline and some neat special rules. Festus is one of those characters who absolutely should be stuck into a unit, as it will benefit greatly from his special rules, these being "Regenaration" and "Poisoned Attacks" granted to him by the "Harbinger of Pestile

All hail the great Nurgle! Beware the Lords of the Icehorn Peak

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My sort-of review of "The End Times: Glottkin" continues and today I'll present you with an article about the three Maggot Riders of Nurgle, as well as Gutrot Spume. Let's get to the rotting Meat of the Matter, shall we? "Glottkin" didn't only bring us new rules and the trio of the chosen of the Grandfather themselves, the three brothers Glott. It also presented the Warhammer players with a host of new special characters, as well as a few old ones, who got a major buff. Today we shall look at the new kids on the block, whom you really should try to avoid, least you'll catch a nasty case of cold... or worse. You have been warned 1. Orghotts Daemonspew, Chaos Lord of Nurgle Costing 430 points and raiding one of the disgusting Pox Maggoth, Orghotts Daemonspew is a nasty case of a CC specialist. Having a WS 8 with 8 attacks with +2 Strength that are poisoned, he's a force to be reckoned with and no mistake. As is the standard these day, h

There is no cure! The "Glottkin's" special rules are here

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Yeah, yeah I know. I'm late as usual. Those new year resolutions are going down the drain. Anyway here are the "Glottkin's" special rules, and as was the case with Nagash, I'll also shed some light on the pus-ridden bastards themselves. "The End Times: Glottkin" had its premiere some time ago, and with the Skaven lurking just around the corner, I've decided to pick up the pace a bit. That's why the next two posts will be about EoT and then I'll take a break to write about something else. January looks to be quite exciting. Now let's get to it, shall we? 1. "The End Times: Glottkin" special rules  "Nagash" gave us some nice, spiffy rules for fighting underground and on a cursed ground. Meanwhile "Glottkin" goes for good, old-fashioned city fighting. I actually find it really cool, since urban combat was always more commonly assosciated with 40K. After rerading through the rules for "Streets of D

A new year's welcome with some Rats and Templars

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Happy new year people! Ok, now back to our scheduled programming. This post was supposed to be about Glottkin's special rules, but it's the start of 2015 and I still haven't shaken off the effects of partying like a madman, so this post will be lighter than usual. The Glottkin post will be up on wednesday, covering the book's special rules entry. This I promise on Sigmar's mighty beard. However now let us look on some tasty, new things that GW and Forgeworld coocked up for us in January. The Rats are coming and they are huge!   The End Times Skaven are almost upon us. Featuring in the 4th EoT installement, our favorite Ratmen will recieve some cool looking models and, hopefully, a fine fluff to match. First of all, the impressive Verminlord is taking internet by storm and quite rightfully so! Nagash vs Verminlord: there can be only one! This thing is huge and, as was the case with Nagash and Glottkin, really well detailed. What sets this rodent apart