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Showing posts from August, 2015

The armies of the Apocalypse are here. New Formations from "End Times: Archaon"!

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We're getting closer to the end of my sort-of "End Times" review. This time I'm going to analyze new Formations, presented in "Archaon". Only two more to go folks. For this article I'll review the single new army available for the Forces of Chaos, as well as new Battlescrolls, some of which are quite interesting! 1. The Grand Legion of the Everchosen Prepare your anus So finally they've brought back the combined Chaos armies... with a Skaven twist added to them. This force let's you use every single Chaos and Rat unit available and uses the rules of Legions of Chaos from "End Times: Glottkin". That's it. Really. No special rules, no unique stuff. Just a combined army, made from four armies, but it's enough. Finally the Chaos players can fulfill their fantasies and deploy every single baddie at their disposal. This army's great, mainly because of the addition of Skaven who not only bring strong magic but

Role-playing Rants: Don't reinvent the wheel. Just don't. Please

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And now for something completely different. I've decided to talk about an issue that is very commong in RPG's - reinventing the wheel. Every Gamemaster out there knows that familiar feeling of euphoria after successfuly running their very first game. You suddendly realize that memorizing all the details, the drawing of maps, memorizing every detail about various NPC's - that it was all worth your effort. Then comes the inevitable idea of making your own adventure, or even camapign! After all if you've ran your first module without breaking a sweat, then it shouldn't be that hard to make one of your own, right? It sure is Generally yeah, it's true. However there is a one, very distinctive trap, that most new GM's (myself included) usually fall to. I call it the reinvention of the wheel and it can really put a dent on your gamemastering for a very long time, if not forever. So let's say that you've discovered a brand new game system, fell i