Time to finish this. This last couple days have been dead 'ard, as any Orc would say, but it all looks better now. So much better in fact, that I've decided to (almost) finish my "Archaon" review.No more screwing around. Let's jump right into it, shall we?
1. Balthasar Gelt, Incarnate of Metal
Gelt is a weird character. He's frail as hell, but he can't be placed in any unit, since he's on a flying horse. Immediately enemy shooters, war machines and casters will target him so he should be flying around as much as possible. Then again his signature spell has an 18'' range, which isn't a lot so he probably should be sticking close to allied units, that can benefit from it as much as possible. He's a buff-machine, but frail and so should be handled with care. Otherwise he's toast.
2.Tyrion, Incarnate of Light
|At this point the bastard's simply indestructible|
Oh and his horse is back too, and good as always. Movement of 10 is always appreciated, not to mention the combat stats that aren't half bad.
Tyrion is a rape train. Altough not as powerful as when he was Khaine's vessel, he will still eradicate whole units on his own. Stick him into a unit of Dragon Princes, give them some nice magical standard and watch your opponent pull his hair by the handful.
That's all for now. Next time the last 3 special characters of Archaon will get a review and then it's special units time. Sorry for the piecemeal attitude with my posts lately, but right now it's really out of my hands. Hopefully it'll change soon.
Until next time