Also: writing is HARD. As you may have noticed, I've changed the entry from my greeting card from "updated every tuseday, thursday and sunday" to: "updated twice a week". Everyday mundane stuff is taking its toll on my editorial work, and so I have to stay flexible. But fear not, the blog WILL be updated twice a week. Now back to our scheduled program.
|Which kinda fits their theme to be honest|
Mannfred von Carstein, Mortarch of Night
I can easily see Mannfred be in the thick of battle, scything down chaff units and giving himself a huge bost in magic dice. However his weak AS of 4+ (plus one for his mount) makes him incredibly vulnerable to warmachine fire and cetain spells, especially from the Lore of Light. Use him with care and he will provide.
|I also consider his model to be the most dynamic of all the Mortarchs|
Next we have...
Arkhan the Black, Mortarch of Sacrament(o)Nagash BFF and the one to orchestrate the whole "ressurection" shtick, Arkhan returns to the realm of Fantasy Battle, but without his pimping chariot this time. Instead, like Mannfred and Khalida, he rides a Dread Abyssal that boosts his stats (again they are treated as one model). Also he is no longer a level 5 wizard and can only use the Lore of Death and Undeath. Hmmm... That said he can summon double the points of Undead cronies, so in theory he's a kind of mini-Nagash and regains his wounds vampire style. That said he should not be used as a frontline unit. WS 4 and S 5 ain't exactly stunning stats and even with combined profiles, Arkhan should be treated solely as a caster and support unit.
|He even looks kinda like his boss, only smaller and more jolly|
Vlad von Carstein, Mortarch of ShadowOne of the two Mortarchs, who don't have their Dread Abyssals, Vlad has been returned to unlife by Nagash himself and has been on the forefront of the End Times ever since. With impressive stat line (WS 7 and I 7!) and his fabled ring once again in his possession, Vlad is both dangerous as a melee opponent and a caster, albeit one of the weaker ones in the Mortarch borther and sisterhood. With the ability to call on the lores of Death, Vampire, Undeath and Shadow and having his Hunger special rule resolved at a roll of 4+, he can easily be seen at the forefron of Nagash's armies. However he dosen't have a Dread Abyssal at his command, so that limits him a bit in the sheer force department. On the other hand he can join units and benefit from "Look out sir!" special rule so there's that.
One of the most important changes to Vlad is the removal of his "Beloved in Death" rule and replacing it with the "Mortarch of Shadow" which gives every opponent a -1 to hit penalty and a -1 LD when they are near him. I don't really need to point out that Vlad is best fielded against low LD armies, like Skaven and Empire.
|This one's not so jolly tough|
Queen Neferata, Mortarch of BloodWhooo boy, we have a hard one here. Neferata is back and in my humble opinion, she's the strongest of Mortarchs availabe at the moment. The Mistress of Silver Peak is na absolute MONSTER in close combat with WS 8, S 5 and I 9 (like Mannfred and Arkhan she's got a combined profile with her Dread Abyssal) but that's not where her true power lies. You see she has the ASF special rule, which confers to the Thunderstomp ability of her mount. Not to mention a high chance of re-rolls to hit. Ouch! But that's not all. The Akmet-kar, her dagger PERMANENTLY lowers the S, T and A charcteristics of characters whom she wounded in a challenge.
Granted she can do this only once for each character, but in case of Elves and Humans it's a huge boon for her controlling player and one that is her strongest side. But that's not all. Her "Mortarch of Blood" special; rule means that every enemy character she offs in CQC, will return as a basic vampire. Dear God... Her role is thus quite obvious. Say goodbye to your characters because Neferata's here to get rid of them. Painfully. On the plus side she's "only" a level 3 caster, with access to lores of Death, Undeath, Shadow and Vampire and costs 650 points, but stil... Talk about an OP character.
|Behold! The most sexy powerhouse in the entire Old World|
Krell, Mortarch of DespairLastly we come to Krell, the Mortarch of Despair and a second one with no mount. I like him the least of all of Nagash's lieutenants to be honest. At 250 points and not really packing a punch with rather weak stats (WS 5 and S 4 with 4 wounds) and a 4+ save, Krell should really be stuck with a unit of Grave Guard, backed by some protective magic items/spells. His Armour of the Barrows has the potential of making enemy magic weapons mundane again, but it's a far cry from Malekith's signature blade. Krell's axe is quite nice, with the D3 wounds special rule and having a potential to continue wounding already nicked enemy characters in subsequent turns. Pretty cool but it requires a fight with similar or weaker character than him, and this could be a problem since Krell sucks, to be honest. The "Champion of Nagash" special rule is situational at best and even with the new Lords and Heroes rule requires a lot of points, since you have to have both Nagahs and Krell in the same army and close to each other. His "Mortarch of Despair" rule gives him back a single wound, every time an enemy nearby fails his Fear or Terror (which Krell actually causes) test so I guess Krell is awesome against armies such as Skaven or O&G's, but that's it really.
Bottom point: I don't think he's worth it. Krell relies too much on caster and magic item support to be effective and for an ex-Khorne warrior he's pretty bad in close combat. Spend those points on more Skeletons or some nice magic bling for your characters/units.
|No wonder the Blood God let Nagash have him|
Until next time!