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Showing posts with the label classes

Role-playing Rants: Min-maxing is bad and you should feel bad about it (or else I will make you)

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Hell, the 2019 really went of well, didn't it? My last post was made almost a month ago! That said I did had a lot of work and am still struggling with some personal stuff, so you know... it happens. That said I do plan to return to more frequent posting and will actually write another one next week, to make for my absence. Today, however, I would like to address a rather serious ailment, which can be found in many a RPG groups, including mine - min-maxing. Min-maxing is probably one of the worst, and the stupidest, things that can occur around a gaming table. It is an absolute travesty and a thing that should never, ever happen. Why? Let me tell you. Although this picture sums it up pretty nicely A lot of people playing these games, be they newbies or hardcore vets, have this strange mindset about going to war with their GM's. Oh yeah, I'm not even kidding. After all, the Gamemasters are often too harsh, not treating their players well enough, being unfair when ...

Xathrodox86 reviews: Warhammer Fantasy Roleplay 4th edition, part 3: characteristics, skills, talents and advancements

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Now we're getting to it. It's time to take a look at the core rules concerning skills, talents and characteristics, as well as their advancements. On a first glance the 4th edition looks very similar to the venerable 2nd. But wait! There are a few changes. Agility has been divided into three, separate parts, which are Agility, Dexterity and Inititative. It's a very cool concept, as each of these is used for different tests. Dexterity is utilised for complex manual work, while Agility and Initiative will be used more often than not during combat. In my opinion this is a very welcome change and adds quite a lot to the game itself, as it really distinguishes a martial character from, let's say, an artisan of any kind. Nice job C7. Now the party can be really varied and full of unique characters! Attributes and their developement has also been changed. In essence it now costs a lot more points to level your characters, as you always go from level 0, no matter how...

Xathrodox86 reviews: Warhammer Fantasy Roleplay 4th edition, part 2: the character classes

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The second part of my WFRP 4th edition review will concentrate on the available classes and their choosing. Will the 4th turn out to be as diversed and interesting as my beloved 2nd? Let's find out. First of all I highly suggest to check out Viluir's fantastic WFRP 4th edition review. It's in Polish only, but if you know the language, then you're in for a treat. The review can be found on her blog, cheekily named Rzuć 90k6! (Roll90d6!). Now for the character creation. The standard races are all here with the small change for the elves - now there are those from the forests, the Asrai, and the ones from Ulthuan - the Asur, the High Elves. I really like that change, as anyone who knows even the bascics of the Warhammer lore, knows that these two factions are vastly different to each other. You can roll a dice to determine which race you're going to play, in lieu of chosing. If you do so, you'll get additional 20 XP. Neat! The non-humans are a bit more s...