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Showing posts with the label Khaine

Third time's the charm. "End Times: Archaon" has been concluded!

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The last three heroes of the final "End Times" book have arrived and are ready for a proper and stern review. Yeah... it's time to finally end this. This ET review took me more time than the actual event and that's really embarassing... kinda. Anyway here it is. The end of the "End Times: Archaon". 1. Grimgor, Incarnate of Beasts Lean, mean and green killing machine! He's big, he's bad and he's back! Everyone's favorite not-Ghazghkull plays a major role in the "End Times" and his stats and abilities reflect that nicely. Unsurprisingly Grimgor is a CQC monster with a whooping 6 Attacks, WS of 8 and Strength 6 he's a force to be reckoned with. Combine that with his special rules, like the "Best of da best" which lets him re-roll failed To Hit and To Wound hits in a challenge and you have one nasty customer. Aside from his obvious role as an ass-kicking machine, he's also a decent army buffer. "Da...

The last stand of the Incarnates. The "End Times: Archaon" is nearly finished!

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Time to finish this. This last couple days have been dead 'ard, as any Orc would say, but it all looks better now. So much better in fact, that I've decided to (almost) finish my "Archaon" review. No more screwing around. Let's jump right into it, shall we? 1. Balthasar Gelt, Incarnate of Metal "It's a kind of magic, magic, magic" (also fuck Blogger's text formatting bullshit) Balthasar Gelt is the second human Incarnate present during the "End Times" and certainly more magic oriented (duh) than Karl Franz/Sigmar reborn. For a whooping 475 points we have a flying, level 5 Lore of Metal Loremaster who is completely useless in CQC. In fact he's the weakest Incarnate in terms of combat and survivability, but that's not why you should take him. You see, Gelt's main power lies in his support spells, which the Lore of Metal is famous for as well as his signature Incarnate spell. "The Crucible" is a le...

This Is the End. Here is the first part of the "End Times: Archaon" review

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All good things must eventually come to pass. The same goes for medicore and bad things, so this is the final entry in my "End Times: Archaon" review. Ok, actually that was a lie. Because of IRL reasons I'll need to split this one into two parts. Also sorry for the delay peeps. Just got some stuff to sort out right now. Anyway, like I've said already, this isn't the last "End Times" post. There will be a summary of all new, special units available in ET and a long-ass rant about the overall quality of this thing, coupled with some thoughts on the Age of Sigmar. But first things first. Let's take a look on new special characters that "Archaon" provides us with. 1. Skarr Bloodwrath, Daemonic Lord of Khorne  He really got beefed up on red meat!  They don't even pretend anymore. Skarr Bloodwrath likes blood... like a lot. Seriously, just look at him. He carries Bloodstorm Blades and has the "Bloodborn" special rule...

The armies of the Apocalypse are here. New Formations from "End Times: Archaon"!

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We're getting closer to the end of my sort-of "End Times" review. This time I'm going to analyze new Formations, presented in "Archaon". Only two more to go folks. For this article I'll review the single new army available for the Forces of Chaos, as well as new Battlescrolls, some of which are quite interesting! 1. The Grand Legion of the Everchosen Prepare your anus So finally they've brought back the combined Chaos armies... with a Skaven twist added to them. This force let's you use every single Chaos and Rat unit available and uses the rules of Legions of Chaos from "End Times: Glottkin". That's it. Really. No special rules, no unique stuff. Just a combined army, made from four armies, but it's enough. Finally the Chaos players can fulfill their fantasies and deploy every single baddie at their disposal. This army's great, mainly because of the addition of Skaven who not only bring strong magic but ...

The armies of the Under-Empire gather for war. Here is part 2 of the "End Times: Thanquol" review

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It's time to dive back into the "End Times". AoS is in full swing and for once I'm glad to be back, reviewing the fourth installment of the Old World-shattering event. In this article I'll be covering the special army formations that "Thanquol" gave us, called "Battlescrols". There are quite a few and each of them brings something new to the tabletop. But are they any good? Well, you'll have to read this fine and completely unbiased wall of letters to find out. 1. Thanquol's Uprising (Skaven) The Skaven came under new management The first organized Skaven force in history, this army represents Thanquol's bid for power in the Under-Empire. Of all the various forces available in this book, this one is pretty sweet. Lead by Thanquol himself and supported by Screech Verminking, the strongest of all the Verminlords, it allows the controlling player to ignore the 25% requirement of Core units. Not only that, but any unit ...

Jungles burn and Mountains fall. Here comes the "End Times: Thanquol"!

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With Age of Sigmar coming closer with every day, it's finally time to finish my impromtu review (or trial) of the "End Times". The only books left are "Thanquol" and "Archaon". Today I'll review the rules presented in the former installment of the "End Times" saga. Just FYI I won't be doing any posts about Age of Sigmar (or 9th edition or whatever the hell it will be) until it eventually comes out. I don't belive the rumors in general and don't like to speculate based on some (usually very poor) snippets of information, gathered from various blogs and websites. When AoT gets released I'll do a post about it. Until then however let's stick to the "End Times" and see this review to its very end. Otherwise the Rats will get me However I do NOT have a good feeling about Age of Sigmar. Call me a pessimist but I just don't. Just like "Khaine" before it, "Thanquol" is quite hug...

Heroes of the elven hosts. The final part of "End Times: Khaine" review is here!

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We've finally came to it. Here's the end of my review of "End Times: Khaine", arguably the weakest part of the series that ended the current Warhammer world. Without further ado let's dive right into it. Thus far the rules in "Khaine" have been bad, to say the least. In my opinion both magic and new army lists are incredibly broken and badly written, but maybe there's still hope. Maybe the special characters will be able to redeem this book, at least partially. Nah, they also suck. It was worth a shot tough. At least no one will accuse me of giving this review an half-assed attempt. Now the funny thing with "End Times: Khaine" is the ammount of special characters that it has to offer. On the first look it seems that are not that many unique heroes for Elves to choose from. Malekith, Tyrion, Alarielle and Imirk: only four right? Nope, there are more. Well, more of the same that is. Few characters in "Khaine" come in two versi...