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Showing posts from November, 2019

Grimvember 2019 is here! "Burn After Printing" is a fine work indeed!

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What better way to end this year's Grimvember, than to review one of the best, one-shot scenarios for 2nd edition WFRP? "Burn After Printing" by Alexander J Bateman is a textbook example of a intrigue done right. Taking place in Altdorf, it throws the PC's against the machinations of a necromancer, a chaos coven, and even some stevedores! Employed by wealthy and beautiful Michaela von Jänke, our heroes need to destroy a cache of, supposedely, pronographic pamphlets, which besmirch the good name of their employer. It soon turns out that there's more to to this task, than meets the eye, and our intrepid adventurers will have to travel the winding and ever-shifting streets of Altdorf, and even the sewers below, to find out the ultimate truth. This being a WFRP scenario, the truth in question is more than horrifying... This fair city hides many a dark secret... Separated into four parts, "Burn After Printing" takes place during a relatively short

Grimvember 2019 is here! Will you do it "For Love or Money"?

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This year's Grimvember is almost over, but there I still have a couple of scenarios to cover. Today I take a look at Brian E. Kirby's "For Love or Money", which can be found in the 2nd edition's "Plundered Vaults" anthology. This is a tough one to play. Not because it's overly hard, or badly written - quite the contrary. Kirby made a fine job of weaving a tale of a father who hires a bunch of heroes to find his missing daughter. No, it's the ending. I'm not a squeamish person, and I don't mind "difficult" topics in my games, but "For Love or Money's" ending really got me shuddering with unease. But first things first... The heroes have been hired by one Bela Dustermann, a noble living in a Wissenland village of Mittleresdorf, who needs them to find his daughter Julianne. Apparently the girl ran away with a young, handsome rogue, Rudiger Kaltblut. Herr Dustermann really wants his daughter back, and is willing

Grimvember 2019 is here! "Eureka!" is a classic tale, worth checking out!

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Grimvember is in full swing, and I've decided to revisit an old favorite of mine - a classic adventure by Paul Hargreaves, called "Eureka!". Gotta love this old school font...  Taking place in Nuln, the best city in the entire Old World (no, I'm not biased), this scenario finds the PC's employed by an eccentric inventor, Wolfgang Kugelschreiber (yes, really). He needs their help with dealing against a bunch of thugs, who want to extort money from him. Kugelschreiber is slightly manic, but a genius none the less, and he promises the party a large sum of money, if they'll help him with his "problem", while he continues working on one of his many, fantastic inventions. Unfortunately for the heroes, it soon turns out that the extorsionists are not whom they seemed at first. What's more, is that the goverment of Nuln has also taken interest in the engineer's work... "Eureka!" is a very short, but also extremely entertaining sc

Grimvember 2019 is here! Will you heed the "Carrion Call"?

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Grimvember 2019 continues as we take a look at Ben Counter's "Carrion Call". Will it reach the standard of his Black Library work? Ben Counter has penned a lot of stories for both Warhammer Fantasy and its dark, futuristic sibling. His work includes the Grey Knights trilogy, a bunch of Imperial Fists stories, the grim tale of Egrimm Van Horstmann, and many more. Until recently I've just learned that he also wrote for the Black Industries! "Carrion Call", a spooky scenario from the "Plundered Vaults" anthology was penned by Mr. Counter, and it does not dissapoint. I've originally ran it almost a decade ago, during a time when I still had the capabilities to organize a all-night session, from time to time. I fondly remember this adventure for actually being genuinely creepy (something that very few WFRP scenarios can actually accomplish), and challenging - both things that I hold in high regard, as a Gamemaster. It starts with the players

Grimvember 2019 is here! "Everybody's Talking at Me" rocks my world!

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It's that time of the year again! The fourth edition of Grimvember is here, and so, throughout the whole month, I will be reviewing some of my favorite WFRP modules, both official and fan-made. This year we're starting strong, with one of my favorite adventures of all time - "Everybody's Talking at Me"! Penned by Georgios Panagiotidis, this scenario takes place in a small, sleepy village of Nordfels, that had just been shaken up by a brutal murder of a certain halfling entertainer. With this unfortunate's grisly demise, the town became a boiling point of resentment, paranoia and suspicion. The heroes are offered a job of Schlichters, arbitrators whose job is to settle various arguments between the memebers of Nordfels' community, and to difuse the tense atmosphere, before the village tears itself apart. It's not as peaceful, as it looks! WARNING! Minor spoilers ahead. Panagiotidis' short scenario is a perfect example of how well can