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Showing posts with the label 2nd edition

Xathrodox86 reviews: "A Brutal Finish" by T.S. Luikart

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Today was supposed to be James Purefoy day, but to be honest I didn't had time to fully watch "Ironclad". Too much things going on at once! That said, I did finally managed to read "A Brutal Finish", the official adventure from "Realms of Sorcery". I've been running various scenarios for the 4th edition of Warhammer Fantasy roleplay for some time now. Most of them have been adapted from the 2nd edition, and before we jump into "Rough Nights & Hard Days", I wanted to run "A Brutal Finish", the scenario from 2nd edition's "Realms of Sorcery" book. Is it worth checking out? You may want to pour yourself something to drink first... Taking place in Averheim, shortly after the death of Marius Leitdorf, the "Mad Count of Averland", the adventure is centred around a series of mysterious deaths. Apparently the capital of the province has been plagued by a series of mysterious spontaneous combustions. People fr...

"Beat the boredom!" Episode 8: "There are no Such Things as Skaven" by Sami Uusitalo

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Yeah, about that official adventure review - it ain't gonna happen. At least right now. For you see, I've finally read "There are no Such Things as Skaven" by Sami Uusitalo, and have fallen in love with that scenario. Metaphorically speaking, of course! This 2nd edition scenario is probably in my personal top 3 WFRP modules of all time, and the fact that I haven't GMed it yet is a travesty. Fortunately that will change in 2 days, as I'm about to unleash this masterpiece on my unsuspecting players who've just entered Averheim (the change in location is the only alteration I'll make here). Anyway, what is this scenario about, exactly? Skaven! Skaven, and all of their vile schemes! A prosperous town of Ashendorf, near the great city of Nuln, was visited by the evil ratmen some 150 years ago. The mythical beasts brought with them a horrible plague that decimated the populace of the city, and its ruling elite decided to make a devil's bargain. In order ...

"Beat the boredom!" Episode 5: "The Oldenhaller Contract" by Richard Halliwell and Graeme Davis

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Welcome to another episode of my weekly WFRP scenario review! This time I'll be taking a short look at the timless classic - "The Oldenhaller Contract" by Richard Halliwell and Graeme Davis! Let's not mince words - most Warhammer Fantasy Roleplay enthusiasts have played this adventure at least once in their lives. It is an introductory scenario for the 1st edition of the game. I still remember reading it back in the days of elementary school and being freaked out by the creepy fly guy at the end. Mind you, back then I've mainly played Advanced Dungeons & Dragons in a weekly club, organised by one of my school friends' older brother. Warhammer was something completely new to me, and at first I... didn't liked it that much. Yeah, it was too dark and gritty, and back then I was mainly playing heroic elves in a forgotten realm of the classic fantasy world, created by Gary Gygax. It was great fun, but a couple years later I've finally managed to catch t...

"Beat the boredom!" Episode 4: "The Madness of Baron Von Richter" by... Bob?

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This week's scenario is a real treat for any horror fans out there. I kid you not, this one is genuinely creepy... and it has zombies! Before we begin - I don't really know who wrote this adventure. In the credits at the end of the PDF there's a mail, from which I've gathered that the man's name is "Bob", but that's it. So Bob - if you read this, give me a call. Oh, and you've written one, damn fine scenario! "The Madness of Baron Von Richter", written for the 2nd edition of WFRP, takes place in a small village in Todesburg, somewhere in the Empire. The PC's travelled for a long time and they're obviously tired, hungry and thirsty - not necessarily in that order. They will surely decide to visit the "Long Rifle" inn, where they can eat a hot meal and rest their weary bones. What they don't know is that very soon they'll have to defend this place from a huge horde of shambling dead. You see, our heroes have arrive...

"Beat the boredom!" Episode 3: "Pretty Things" by Alfred Nuñez Jr.

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For this week's "Beat the boredom!" episode I'll be writing about a favorite classic of mine - the WFRP 2nd edition starter adventure, called "Pretty Things"! It was included in the GM's Pack, which was sold with the GM's screen. I still have both of these products, even though they're quite battered. After all, I've been using them for almost 12 years now. Anyway, this scenario was written by Alfred Nuñez Jr., who's one of the WFRP veterans and is still active in the fandom. You can find his website here , and it is definitely worth checking out! As for the adventure itself - it's a perfect introduction to Warhammer Fantasy Roleplay, as it details the PCs quest to reunite a small, frightened girl with her father. On a lonely, Talabecland road, our heroes encounter a scene of utter carnage and promise a dying woman to rescue Bianka von Radische, a little girl kidnapped by vile bandits. Little do they know, that these hoodlums will ...

Grimvember 2019 is here! "Burn After Printing" is a fine work indeed!

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What better way to end this year's Grimvember, than to review one of the best, one-shot scenarios for 2nd edition WFRP? "Burn After Printing" by Alexander J Bateman is a textbook example of a intrigue done right. Taking place in Altdorf, it throws the PC's against the machinations of a necromancer, a chaos coven, and even some stevedores! Employed by wealthy and beautiful Michaela von Jänke, our heroes need to destroy a cache of, supposedely, pronographic pamphlets, which besmirch the good name of their employer. It soon turns out that there's more to to this task, than meets the eye, and our intrepid adventurers will have to travel the winding and ever-shifting streets of Altdorf, and even the sewers below, to find out the ultimate truth. This being a WFRP scenario, the truth in question is more than horrifying... This fair city hides many a dark secret... Separated into four parts, "Burn After Printing" takes place during a relatively short ...

Grimvember 2019 is here! Will you do it "For Love or Money"?

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This year's Grimvember is almost over, but there I still have a couple of scenarios to cover. Today I take a look at Brian E. Kirby's "For Love or Money", which can be found in the 2nd edition's "Plundered Vaults" anthology. This is a tough one to play. Not because it's overly hard, or badly written - quite the contrary. Kirby made a fine job of weaving a tale of a father who hires a bunch of heroes to find his missing daughter. No, it's the ending. I'm not a squeamish person, and I don't mind "difficult" topics in my games, but "For Love or Money's" ending really got me shuddering with unease. But first things first... The heroes have been hired by one Bela Dustermann, a noble living in a Wissenland village of Mittleresdorf, who needs them to find his daughter Julianne. Apparently the girl ran away with a young, handsome rogue, Rudiger Kaltblut. Herr Dustermann really wants his daughter back, and is willing...

Grimvember 2019 is here! "Eureka!" is a classic tale, worth checking out!

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Grimvember is in full swing, and I've decided to revisit an old favorite of mine - a classic adventure by Paul Hargreaves, called "Eureka!". Gotta love this old school font...  Taking place in Nuln, the best city in the entire Old World (no, I'm not biased), this scenario finds the PC's employed by an eccentric inventor, Wolfgang Kugelschreiber (yes, really). He needs their help with dealing against a bunch of thugs, who want to extort money from him. Kugelschreiber is slightly manic, but a genius none the less, and he promises the party a large sum of money, if they'll help him with his "problem", while he continues working on one of his many, fantastic inventions. Unfortunately for the heroes, it soon turns out that the extorsionists are not whom they seemed at first. What's more, is that the goverment of Nuln has also taken interest in the engineer's work... "Eureka!" is a very short, but also extremely entertaining sc...

Grimvember 2019 is here! Will you heed the "Carrion Call"?

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Grimvember 2019 continues as we take a look at Ben Counter's "Carrion Call". Will it reach the standard of his Black Library work? Ben Counter has penned a lot of stories for both Warhammer Fantasy and its dark, futuristic sibling. His work includes the Grey Knights trilogy, a bunch of Imperial Fists stories, the grim tale of Egrimm Van Horstmann, and many more. Until recently I've just learned that he also wrote for the Black Industries! "Carrion Call", a spooky scenario from the "Plundered Vaults" anthology was penned by Mr. Counter, and it does not dissapoint. I've originally ran it almost a decade ago, during a time when I still had the capabilities to organize a all-night session, from time to time. I fondly remember this adventure for actually being genuinely creepy (something that very few WFRP scenarios can actually accomplish), and challenging - both things that I hold in high regard, as a Gamemaster. It starts with the players ...

Grimvember 2019 is here! "Everybody's Talking at Me" rocks my world!

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It's that time of the year again! The fourth edition of Grimvember is here, and so, throughout the whole month, I will be reviewing some of my favorite WFRP modules, both official and fan-made. This year we're starting strong, with one of my favorite adventures of all time - "Everybody's Talking at Me"! Penned by Georgios Panagiotidis, this scenario takes place in a small, sleepy village of Nordfels, that had just been shaken up by a brutal murder of a certain halfling entertainer. With this unfortunate's grisly demise, the town became a boiling point of resentment, paranoia and suspicion. The heroes are offered a job of Schlichters, arbitrators whose job is to settle various arguments between the memebers of Nordfels' community, and to difuse the tense atmosphere, before the village tears itself apart. It's not as peaceful, as it looks! WARNING! Minor spoilers ahead. Panagiotidis' short scenario is a perfect example of how well can ...

Role-playing Rants: Learn to move forward, or: why nostalgia can be a bad thing

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In a couple of days I'll be running the first session of "Lichemaster" for my original group (well, what's left of it anyway). It's the second time that I'm GM'ing this campaign and the last time that I'm doing so, using the 2nd edition WFRP's ruleset. Let me be perfectly clear: I love the 2nd edition of Warhammer Fantasy Roleplay. It's the game that started my whole journey into this hobby. I still have my battered, spineless rulebook that I've bought for my last money, more than a decade ago. I have almost every, single sourcebook for 2nd edition, except "The Renegade Crowns" (planning on buying that soon!). I've clocked hundreds, if not thousands of hours into this system. And I don't want to play it anymore. It's time to move on... After finishing "The Thousand Thrones" in my Roll20 group, and the "Lichemaster/The Enemy Within" in my IRL group, I won't be returning to 2nd edit...

Grimvember 2018 is here! "Sing For Your Supper" is a solid scenario which you should definitely check out!

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It's time to end this year's Grimvember and I've decided to do so with a review of one of my favorite short scenarios - "Sing For Your Supper" by Nathan Greavey. I've GM'ed it only once, many years ago when I was still a fresh Gamemaster, learing the necessary ropes and niuances of this fine hobby. I've decided to run it right after the finale to the "Paths of the Damned" campaign (which actually references the "Sing For Your Supper") and was not dissapointed. My players also liked it a lot. They've liked it almost as much as this little fella enjoys getting grinded into a sausage! The premise is rather simple. The PC's have been hired by a rich man from Nuln to find his missing daughter. Along the way they will meet all sorts of unique and colorful characters, visit the Great Elm Deutz, eat a ton of sausages and uncover a truly nefarious plot, which could threaten the entire city. "Sing For Your Supper...

Grimvember 2018 is here! Beware the beasts of the Old World!

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Slowly we're getting to the end of this year's Grimvember. However, we still have some ways to go and monsters to slay, and every monster hunter from the Old World should posses a copy of the "Old World Bestiary" on his shelf! Before I'll start reviewing (or rather talking in length) this sourcebook, I'd like to dedicate this article to the memory of Carl Sargent, who sadly passed away a few days ago. He wrote some of the most iconic modules for WFRP, including the "Power Behind the Throne" for the classic "The Enemy Within" campaign, as well as the venerable "Lichemaster", which I personally adore. Rest in peace Mr. Sargent, you will be missed. I always loved bestiaries in RPG's. Reading the various entries about horrible monsters felt like delving into a lake of forbidden knowledge, and I still remember the fantastically written Monstrous Manual for the Advanced Dungeons and Dragons, and the impact that it had on me a...

Grimvember 2018 is here! Reliving the classic tale of "Eureka!"

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There are a few official WFRP scenarios that I really like. Most of them have been written for the 1st edition of the game, and "Eureka!" by Paul Hargreaves is no exception. It first appeared in the 93rd issue of White Dwarf and was later included in "The Restless Dead" anthology. It's a favorite adventure of mine, as it's simple, tense and has that classic WFRP humor which really distinguished the very first edition of the game. Welcome to the 80's. Enjoy your stay The premise is simple. A band of unemployed adventurers, satying for a time in Nuln, have been hired by an eccentric inventor, one Wolfgang Kugelschreiber (I see what you did there Paul). Together with his plumpy assistant Fatboy Smallnose (sic!) he's being blackmailed by a band of thugs, who want to extort money from him and will not settle for empty threats. During their time as bodyguards for the inventor, the PC's will have a chance to examine some of his fantastic ...