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Xathrodox86 reviews: Warhammer Fantasy Roleplay 4th edition, part 4: core mechanics, part 1

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Let's take a look at WFRP 4th edition's core game mechanics and see how well they work. Is the current iteration of this venerable game better than the previous ones, especially the much loved 2nd edition? First of all we have Success Levels now. What are they? They're similar to succcesses from the 2nd edition, but more important, if that makes sense. Every full "10" that goes above your character's stat is a success. The more of them, the better, and they're especially important during combat. During the fights each opponent counts the levels of successes in a counter test, and then, based on the ammount each of the combatants had gathered, SOMETHING happens. You see, there's no more "I hit you, you hit me back" type of combat, present in this edition. Now even if both of the opponents miss, some damage will be dealt. It's a great way of making the encounters more cinematic and intense, albeit with a lot more tracking and keeping sco...

Xathrodox86 reviews: Warhammer Fantasy Roleplay 4th edition, part 3: characteristics, skills, talents and advancements

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Now we're getting to it. It's time to take a look at the core rules concerning skills, talents and characteristics, as well as their advancements. On a first glance the 4th edition looks very similar to the venerable 2nd. But wait! There are a few changes. Agility has been divided into three, separate parts, which are Agility, Dexterity and Inititative. It's a very cool concept, as each of these is used for different tests. Dexterity is utilised for complex manual work, while Agility and Initiative will be used more often than not during combat. In my opinion this is a very welcome change and adds quite a lot to the game itself, as it really distinguishes a martial character from, let's say, an artisan of any kind. Nice job C7. Now the party can be really varied and full of unique characters! Attributes and their developement has also been changed. In essence it now costs a lot more points to level your characters, as you always go from level 0, no matter how...