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Showing posts with the label Success Levels

Role-playing Rants: Min-maxing is bad and you should feel bad about it (or else I will make you)

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Hell, the 2019 really went of well, didn't it? My last post was made almost a month ago! That said I did had a lot of work and am still struggling with some personal stuff, so you know... it happens. That said I do plan to return to more frequent posting and will actually write another one next week, to make for my absence. Today, however, I would like to address a rather serious ailment, which can be found in many a RPG groups, including mine - min-maxing. Min-maxing is probably one of the worst, and the stupidest, things that can occur around a gaming table. It is an absolute travesty and a thing that should never, ever happen. Why? Let me tell you. Although this picture sums it up pretty nicely A lot of people playing these games, be they newbies or hardcore vets, have this strange mindset about going to war with their GM's. Oh yeah, I'm not even kidding. After all, the Gamemasters are often too harsh, not treating their players well enough, being unfair when ...

Xathrodox86 reviews: Warhammer Fantasy Roleplay 4th edition, part 4: core mechanics, part 1

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Let's take a look at WFRP 4th edition's core game mechanics and see how well they work. Is the current iteration of this venerable game better than the previous ones, especially the much loved 2nd edition? First of all we have Success Levels now. What are they? They're similar to succcesses from the 2nd edition, but more important, if that makes sense. Every full "10" that goes above your character's stat is a success. The more of them, the better, and they're especially important during combat. During the fights each opponent counts the levels of successes in a counter test, and then, based on the ammount each of the combatants had gathered, SOMETHING happens. You see, there's no more "I hit you, you hit me back" type of combat, present in this edition. Now even if both of the opponents miss, some damage will be dealt. It's a great way of making the encounters more cinematic and intense, albeit with a lot more tracking and keeping sco...