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Showing posts from February, 2016

Role-playing Rants: Why overthinking is a bad thing

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Didn't had one of these in a while, so I've figured that I'd write one. Today I want to share with you my opinion on overthinking players and Gamemasters. In RPG's, just like in real life, people tend to overthink a lot of things. Even when there's a clear, straight path to the finish line, some folks will still opt to take the longer, winding road. Why's that? Why choose the more difficult way? "Because it's more interesting you Twit, it'll hurt more! (R.I.P. Alan Rickman)" I honestly have no friggin' clue, but I do know one thing: overthinking things can be disastrous. In my long and prosperous career as a Gamemaster, I've encountered many people who were too cunning for their own good, and eventually ran into self-made obstacles or even death traps. Because that's what happens when you try to be too smart for your own good - you end up screwed, literally, by yourself. I can think of a couple of examples. One time

Xathrodox86 reviews: "Warhammer Quest" for Steam

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Let's be honest, this blog has not been kind to Warhammer Fantasy lately. I've decided to change that, so it's time for me to review a game that is pretty much old school Warhammer to the core... with a few bumps along the way. I've never played the original "Warhammer Quest", the boardgame from 1995. I do however posses a bunch of figurines from it, including the Amber Wizard, the Bright Wizard, Warlock (or maybe Necromancer, who knows?) and a few more. They are really neat, despite their age and I plan to use most in my Empire army. The game's artwork has also aged rather well, if you ask me Anyway, "Warhammer Quest" was a big thing back in the day. It was a successor to "HeroQuest" and "Advanced HeroQuest" and took place in the Old World (R.I.P). Basically it was a very unforgiving dungeon crawl. Kinda what WFRP would be, if it remained more similar to Dunegons and Dragons, instead of Call of Cthulhu. So how much