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Showing posts from April, 2018

Role-playing Rants: Can't stop the beat, or how to correctly utilise music during your games

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There are a lot of things that can make a single, ordinary RPG session, truly awesome. One of them is a climactic soundtrack, specifically tailored for the oncoming game. But how to utilise it to its fullest extent? Game music (and possibly ambient sounds) is a tricky medium to master. First of all, I'd suggest to not base your entire game on it. I've known people who have created entire adventures, based on a single track from a movie or video game. While it usually worked rather well, more often than not a single derail on the PC's part made the whole thing change its course, and the final, dramatic tune had to be either abandoned or used in a different matter. Life sucks, I know. From my experience it's a great idea to base a single scene or maybe a chapter, on your favorite "Gladiator" OST. They are usually short enough to warrant success, not to mention it's easier to control what's going on during a single chapter, than an entire campaign. Jus

Xathrodox86 reviews: "Solomon Kane"

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On my blog I've reviewed games and books, but not any movies... until now. Let's take a look upon a quintessential Warhammer movie - "Solomon Kane". Based on the classic witch hunter character created by the legendary Robert E. Howard, author of the most famous barbarian in history, "Solomon Kane" is a perfect example of a dark fantasy movie done right. Even with its modest budget of $40 million, it manages to deliver a fantastic tale of dark fantasy-action adventure, with a great lead role and a wonderful visual style. I need this poster in my life! The film begins in North Africa, where Solomon Kane, a ruthless mercenary, leads his band of ne'er-do-wells against the Ottoman soldiers, occupying a fortress town. After killing all of them, Kane and his men plan to steal their sweet loot for themselves, but a bunch of mirror demons have other plans and decide to interfere. They butcher the pirates and Solomon only manages to escape, after jumpin