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Showing posts with the label Sigmar

Xathrodox86 reviews: "Warhammer Quest 2: The End Times" for Steam

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Yeah, I know that I was supposed to review "Ironclad", but stuff happened and y'all get something else. Almost five years ago I've managed to finish the first "Warhammer Quest" on the PC, and now I'll tell you all that you need to know about its sequel! Let's not beat around the bush here - this title takes place during the End Times, the final death troes of the venerable Warhammer Fantasy. Now, as most people I consider the finale of WFB to be some of the worst written fiction of all time. Fun fact, I haven't read a single positive comment about it! Really, not even one. There were a few people who liked the army lists they've prepared in the ET books, but I haven't met a single person who said: "Yes, the End Times were fantastically written. Can I have some more, please?" That said there were a few good things about them, mainly the "Vermintide" games. "Vermintide" 1 & 2 are seriously some of the coole...

Role-playing Rants: My honest thoughts about the current state of Warhammer Fantasy Roleplay 4th edition

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Last week Cubicle 7 dropped a bunch of info about their future WFRP releases. It's quite impressive, and it actually made me rethink a lot of things about the current edition of the game. Yeah, no scenario review this week, sorry. You see, on the 30th of April we've been given a long and impressive list of upcoming 4th edition titles from the developers at C7. You can find it here . Among these we have a bestiary of sorts, a book about magic, both human, elvish and dwarf (in the form of runes, naturally), more parts of the "Enemy Within" remaster and a bunch of other sourcebooks. All in all, that's pretty impressive. Is it finally time for the 4th edition to pick up the pace a bit? Yeah, I'm not even kidding. That is genuienly impressive stuff. Mind you, I don't believe that we'll see any of these titles this year, but kudos to the C7 team for giving us a long and easy to read list of books which we might see... someday. Perhaps. You see...

Role-playing Rants: My favorite player characters: Part Three

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Gotta say, I really enjoy these trips down the memory lane. There is something incredibl pleasant about remembering the coolest, most interesting player characters that one had a chance to encounter, during his years as a game master. Today we continue our journey through time and space, visiting yet another batch of my favorite Warhammer Fantasy Roleplay heroes. This time we take a look at the original characters created by my Roll20 group, and how they've managed to leave a lasting impression in my mind. 1. Lukas Kohler, a hardcore survivalist from Talabecland (played by Andy) Lukas Kohler (artwork by Jason Brisken) If there ever was a "hero" who defied death time and time again, laughing in its ghastly face, it was Lukas Kohler. A syphilitic charcoal burner from the rural province of Talabecland, Lukas decided to leave his small hovel to pursue adventure and gather riches. What he found was death and danger at every corner. From rescuing a little girl fr...

Role-playing Rants: My favorite player characters: Part One

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Enough with the reviews, enough with the fillers. Let's talk buisness - Warhammer Fantasy Roleplay buisness! The analitics don't lie. Aside from various Asian porn sites which seem to really like my blog, and re-visit it all the time, the biggest ammount of hits that I generate, come from people who are all about WFRP. This little slice of internet was initially created as a way for me to rekindle my love for this system (which it managed to do), but over the years I also wanted to write about other stuff. World of Darkness, Warhammer 40,000, Delta Green and many other topics have been tackled by me with mixed results, but they never gained the ammount of enthusiasm and popularity, that my WFRP posts managed to achieve. I'm cool with that, to be honest. There was a time when I was quietly wishing for a more diverse group of followers, but that's in the past now. I am grateful for what I have, for what I was able to build over the years, and I wouldn't change ...

Xathrodox86 reviews: "Sword of Justice" by Chris Wraight

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Chris Wraight is one of my all-time favorite Black Library writers. I've enjoyed all of his books so far, and I consider his "Swords of the Emperor" duology to be one of the best stories, set in the grim world of Warhammer Fantasy. Of these, the "Sword of Justice" is the first part. Being a part of the "Warhammer Heroes" line, and centering around the dour and uncompromising Ludwig Schwarzhelm, the Emperor's Champion, it presents a tale of corruption, ambition and misguided pride - all of which can lead to the downfall of even the mightiest of heroes. Even Ludwig Schwarzhelm... Of all Karl Franz's servants, none is more staunchly loyal and steadfast in his duty as Ludwig Schwarzhelm. Born a common man, through the might of his arm, and the strength of his will he became one of the most powerful people in Sigmar's Holy Empire. Supposedly never having smiled once in his life, Schwarzhelm is a perfect representation of the Emperor...

Xathrodox86 reviews: "Reiksguard" by Richard Williams

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Happy new year! Let's kick off 2019 with a brand, new review of "Reiksguard", a novel about, well... Reiksugard! First things first however. Strike to Stun will soon be out of action which is a damn shame. That said, there's still hope. Not only does the fantastic Rat Catcher's Guild Discord server still going strong, but now we also have a brand new community in the form of Winds of Chaos forums. Hopefully it will gather folks from StS and continue that venerable's site legacy. Sigmar be praised. Now to the review itself. I've finished "Reiksguard" last year and was really impressed with that book. This was my first time with Richard Williams' work and, well, he nailed it. "Reiksguard" is a very, very good book which shines a lot of light at one of the Empire's most interesting knightly orders. This is seriously one of the coolest Warhammer covers ever made (and I know that I'm writing this statement almost e...

Xathrodox86 reviews: Warhammer Fantasy Roleplay 4th edition, part 4: core mechanics, part 2

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Welcome to the final part of my review of the 4th edition of Warhammer Fantasy Roleplay. Today we'll take a look at the final core mechanics of the game. That picture is so fucking metal First there's Corruption which can make even the noblest of warriors fall to the whim of the Dark Gods. It's a bit different to the 2nd edition's mutation mechanics. Simply put if you'll stare long enough into the abyss, it will give you a lot of shit, as well as some tasty Corruption points. Witness a Greater Daemon in all its malefic glory, chug a warpstone brew or stand in a place suffused with Dhar and its Endurance rolling time. Fail that and gain a shiny, new mutation. If you'll get too many of these then your character becomes one of the lost and the damned and you'll need to create a new hero. Nasty, climactic and very grim. What can I say? I love this system! Did I mentioned that you can take Corruption points to re-roll a failed test? Talk about making d...

Xathrodox86 reviews: Warhammer Fantasy Roleplay 4th edition, part 4: core mechanics, part 1

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Let's take a look at WFRP 4th edition's core game mechanics and see how well they work. Is the current iteration of this venerable game better than the previous ones, especially the much loved 2nd edition? First of all we have Success Levels now. What are they? They're similar to succcesses from the 2nd edition, but more important, if that makes sense. Every full "10" that goes above your character's stat is a success. The more of them, the better, and they're especially important during combat. During the fights each opponent counts the levels of successes in a counter test, and then, based on the ammount each of the combatants had gathered, SOMETHING happens. You see, there's no more "I hit you, you hit me back" type of combat, present in this edition. Now even if both of the opponents miss, some damage will be dealt. It's a great way of making the encounters more cinematic and intense, albeit with a lot more tracking and keeping sco...

Xathrodox86 reviews: Warhammer Fantasy Roleplay 4th edition, part 3: characteristics, skills, talents and advancements

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Now we're getting to it. It's time to take a look at the core rules concerning skills, talents and characteristics, as well as their advancements. On a first glance the 4th edition looks very similar to the venerable 2nd. But wait! There are a few changes. Agility has been divided into three, separate parts, which are Agility, Dexterity and Inititative. It's a very cool concept, as each of these is used for different tests. Dexterity is utilised for complex manual work, while Agility and Initiative will be used more often than not during combat. In my opinion this is a very welcome change and adds quite a lot to the game itself, as it really distinguishes a martial character from, let's say, an artisan of any kind. Nice job C7. Now the party can be really varied and full of unique characters! Attributes and their developement has also been changed. In essence it now costs a lot more points to level your characters, as you always go from level 0, no matter how...

Xathrodox86 reviews: Warhammer Fantasy Roleplay 4th edition, part 2: the character classes

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The second part of my WFRP 4th edition review will concentrate on the available classes and their choosing. Will the 4th turn out to be as diversed and interesting as my beloved 2nd? Let's find out. First of all I highly suggest to check out Viluir's fantastic WFRP 4th edition review. It's in Polish only, but if you know the language, then you're in for a treat. The review can be found on her blog, cheekily named Rzuć 90k6! (Roll90d6!). Now for the character creation. The standard races are all here with the small change for the elves - now there are those from the forests, the Asrai, and the ones from Ulthuan - the Asur, the High Elves. I really like that change, as anyone who knows even the bascics of the Warhammer lore, knows that these two factions are vastly different to each other. You can roll a dice to determine which race you're going to play, in lieu of chosing. If you do so, you'll get additional 20 XP. Neat! The non-humans are a bit more s...

Xathrodox86 reviews: Warhammer Fantasy Roleplay 4th edition, part 1: the overall look

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Well, here it is - the 4th edition of WFRP has arrived and already people are divided about its quality. I'm going to take a look at this newest iteration of a classic RPG and give you my honest opinion on it. First of all - this will be a multi part review, with each part covering the different part of the rulebook. These will be written once a week, since there will be about 4 to 5 parts. I hate reading PDF's, as it makes my eyes really tired, so reading a whole rulebook on my PC's screen was a major no-no for me, sorry guys. When the starter set eventually arrives, I'll review it as well. In this first part of my review of WFRP 4th edition, I will concentrate on the overall look of the book, the graphics, artworks and lore, all of which can be found within its pages. I can already say - I like it a lot! What a fantastic bunch of colorful characters! First of all, the art is very consistent in 4th edition. It's a nice mix of a dirty, down-to-earth...