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Showing posts with the label Soundtrack

Role-playing Rants: How to best immerse yourself in the game?

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I've finally managed to get through my writer's block. Without further ado I give you another one of my RPG rants, this time about a very important thing - immersion. I will be mainly using the example of my most often played title - Warhammer Fantasy Roleplay. Also take note - this article is not for veterans, who have decades of RP'ing behind them, and know every trick in the book. As most of my posts of this type, I am aiming it towards those who are new to the hobby, who only begin to experience it, and could use any help in doing so. I see a lot of people lately, just starting with RPG's and not knowing almost anything about this hobby. If posts like this one will help them, then I know that my work is worth something. Helping others is always cool (image taken from 'Souls Comprehensive Roleplay Guide) So... how to immerse yourself during a game? The more important question is: should you immerse yourself at all? Personally I wouldn't be regularl...

Role-playing Rants: Can't stop the beat, or how to correctly utilise music during your games

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There are a lot of things that can make a single, ordinary RPG session, truly awesome. One of them is a climactic soundtrack, specifically tailored for the oncoming game. But how to utilise it to its fullest extent? Game music (and possibly ambient sounds) is a tricky medium to master. First of all, I'd suggest to not base your entire game on it. I've known people who have created entire adventures, based on a single track from a movie or video game. While it usually worked rather well, more often than not a single derail on the PC's part made the whole thing change its course, and the final, dramatic tune had to be either abandoned or used in a different matter. Life sucks, I know. From my experience it's a great idea to base a single scene or maybe a chapter, on your favorite "Gladiator" OST. They are usually short enough to warrant success, not to mention it's easier to control what's going on during a single chapter, than an entire campaign. Jus...