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Sharing is caring! On the topic of my WFRP collection

I've been regularly playing RPG's since late 2008. For me it all started with Warhammer Fantasy Roleplay, a classic title and one with a huge following.

During the course of my long and ilustrious career as a Gamemaster (don't like being a player, sorry), I've decided to collect as many fan-made material, as possible, for every system that I've ran. This includes Warhammer 40,000 RPG's, classic World of Darkness and, of course, the venerable WFRP. For that last title I have undoubtedly the biggest collection of freebie goodies, which "weighs" 3 gigabytes and consists of nearly 2000 files. All are catalogued, labeled and sorted in their respective directories. There are fan-made materials for all 3. editions of Warhammer Fantasy RPG, something that can be interesting to anyone, who's a fan of the Old World (and beyond!).

There's artwork there, as well! Altough not that particular piece (picture by Bartek Błaszczeć)
Now I want to share this wealth with all of you. My PC is not getting younger and while I do have a few backups, it'd be a shame if something would happen to this collection. However my main motivation is simple - role-playing games, to me, are all about sharing with each other our experiences, joys and fun, that we're having with other people. It is not a hobby for the selfish and egocentric people, tough sadly many such folks tend to play these games, but I digress.

This is for the fandom, for all of you. While there might be some truth in the phrase "nothing is lost in the internet", I tend to disagree. Many of this fan-made stuff is impossible to get anymore, even with tools such as Wayback Machine. Time is merciless and I shudder to think that many, fine addons created by the fans, are no longer available in any way. By sharing my collection, I'm making sure that the incredible work of so many, talented people will not fade away into the nothingness of the web. Or at least that the chance for this to happen, will be marginally smaller.

Now a few things to add from me. First of all: all of this stuff, ALL OF IT IS FAN-MADE! I'm not hosting any, official and paid material and will not reply to any questions, that might concern this topic, so don't even bother asking me about it. I'm thinking about this initiative as a sort of a legal shareware for role-playing games. Even tough there are a few FAQ's and Erratas here, they were freely available to all, who liked to have them in their collection. Same goes with artworks. They're from the (now defunct) Black Industries website, where they were readily offered to anyone, interested in using them in their games of WFRP. Just FYI.

Secondly: I don't take credit for any of this stuff. It's been made by hundreds of devoted fans from all over the world, and while I can't credit them all here, most of their documents have been signed, so I don't feel like I'm harming them and their work and effort, in any way. That said, if any of the people, whose work I'm posting here, will feel that I'm actually doing them a disservice, please write to me and I will delete the files in question. However I want to once again remind all of my readers, that what I'm doing here, I'm doing for the good of all WFRP fans, whom I think should benefit from the work of so many, talented writers and authors of so many, fantastic modules.

Thirdly: most of my collection is in english, but a large part of it is also in polish. I hope that anyone who'll stumble upon it, will find something useful inside.

Here's a link from which you can download the whole, fan-made package. Enjoy!

In time I will also upload my collection to a FTP server and include a link in this post. I will, of course, inform about that in one of my latter articles. I will also add this post to the "Attention, Citizens!" section of my blog, which can be viewed on the right side of "It always rains...".

So... that's it from me. I hope that you'll find this humble collection useful in your games of Warhammer Fantasy Roleplay, I hope that it will bring you as much joy as it brings me and I also hope that you will share the wealth of so many people's hard and fantastic work. All credit for this post goes to the authors of these hundreds of fan-made materials. Without them, and their awesome talent and hard work, I would not be able to write it. Thank you all, from the bottom of my heart.

Jack Days from "Kalevala Hammer" website.

Gideon from "Awesome Lies".

Lauri Maijala a.k.a. doc_cthulhu from "The Daily Empire" blog.

The awesome crew of "Liber Fanatica".

Everyone on the fantastic "Strike to Stun" forums.

A ton of people from "POLTERGEIST".

And many, many more. Keep on being awesome guys. It is thanks to peeps like you, that this game is still alive and kicking. Now a quick info fot my readers: please be sure to check out these pages and blogs. They're the major contributors to keeping WFRP alive and going strong. Here's hoping that they'll never stop, and that I'll be here, assisting them in this quest.

Good job guys!
Addendum: I've deleted a couple of files that were legally dubious. I've also added fan-made expansions for "The Enemy Within" and "The Thousand Thrones" campaigns. I'll probably be updating this collection, once every quarter of the year, and will inform about any, new goodies, that will make their way in there.

Until next time!



Role-playing Rants: GM what you want or don't do it at all

What happens when your group really wants to play that one system, that they love so much and read so much about, but you, as a Gamemaster, actually hate it? Simple - you tell them: no.

As hard as it can be, sometimes people need to hear a simple "no", even when it comes to mundane, less important things, like RPG's for example. This hobby is all about common, mutual understanding and having an open mind. However one also needs to remember, that sometimes we'll encounter something, that simply isn't for us. Whether or not it's about rules, setting or atmosphere, sometimes it's simply impossible to like a title, albeit it's always good to actually articulate and explain what is so bad about it.

After all, communication is the key
Now RPG's, being a social hobby, are all about compromise - it's usually a good idea to relent to majority's choice, even if it means playing a title that we don't really enjoy. Hey, next time it'll be them who will be oblieged to accept our choice, right? Unless they're egoistical douchebags, but if that's the case, it is probably wise to just dump them and find new, better people to play with. You see, it's all about compromise and mutual agreement. This month we're playing Pathfinder, next month we'll play Numenera. Easy as that, eh?

Sure, as long as you're not the one running the game.

Before you start accusing me of being an egoistical, self-centered bastard, allow me to explain. Yes, I am the "forever GM" kind of guy. I don't really like playing these games, I like running them. I have a full control of the world I create, I can act as all manner of characters, not just one. I don't have a problem of not agreeing with others on how they're running their games. Perhaps it's a sign of egocentrism or megalomania, but then again I do run these games with one goal and one goal only - the enjoyment of my players. Nothing else really matters to me.

However I also know myself pretty well and there are character traits, that I posses, which will inadvertently play a major part in this hobby of mine. One of them is the complete and utter reluctance to run something, which I don't really like. I can play a game, that dosen't really interest me, but I will never run it myself. Simple as that. In my opinion a Gamemaster who allows himself to run something, that pisses him off, is not only making sure that he'll have a bad time, but also that his players will have it as well. When you're a player and you are participating in a game, which isn't exactly your cup of tea, it's easier to stomach it. After all, you can always find something cool about it, or at least try. Maybe the music that GM is playing, gets to you, or there are certain elements of the world that are ok. Who knows? There's also the knowledge that, sooner or later, you'll finish this adventure or campaign, and will be able to propose another system, one that you actually like and enjoy.

It looks completely different when you're actually in charge of the game. I know that I'll probably get a lot of crap saying that, but Gamemasters do a lot more work and have to put much bigger effort into these games, than players. All they need to do is roleplay and get into their characters. More than often they do not even need to know the rules, besides the basics. They come to a game, sit on a couch, drink a beer, eat some Cheetos, roll a couple of dice and just enjoy the world, which the GM has created. Gamemaster, on the other hand, needs to put a ton of effort into his game, making sure that his players will have fun and will want to come back for more. Creating a fascinating, multi-level plot, generating NPC's, making sure that each player will have at least a single, individual plot point etc. All of this, and more, needs to be done, in order for a session to be successful and memorable. So that there will be more than one.

That you'll actually be able to grab all that sweet, sweet loot!
Now imagine that you, as a GM, have to do it, while also loathing the actual system, that you're playing. Sounds like fun? No, not really. Trust me, I've been there. A few years back I was GM'ing a game, which I've absolutely loathed. I've did it in order to preserve our back-then group (which in the end didn't worked out anyway), but it was probably the worst RPG experience, I ever had. The worst part was, that I knew what I was doing was wrong. I didn't had a slightest interest in the game, I've created half-assed plots and generally was waiting for our sessions to end as soon as possible. I wasn't interested in the story, in my players' characters, in mechanics, in literally nothing. Even my usual method of reading, watching and playing a lot of things, related to the game that I'm currently running, was for naught. It was because I was running a game, despite not wanting to do that and despite myself. Which was wrong and should've never had happened. It showed during our sessions, and I wonder to this day if my players saw it or not, and if they did - what did they thought about it? I certainly knew that I was doing a bad job, and felt bad with that. However it did taught me something important: the ability to clearly express what I want, and don't, want to play. What I can, and what I will not GM. A very unpleasant lesson, but one that needed to be assimilated.

After that unwelcome experience, I've promised myself, never to do that again. I'll never, for anyone or anything, GM a game, which I don't want to GM, which I don't have a desire to play, to run. Even if it'd mean the end of my group, I won't do it and I advise anyone to do likewise. Players may want to play a system that they love and admire, very badly, but if the Gamemaster dosen't like it, or dosen't want to play it at that certain time, as was in my case, then it should't be played. Simple as that. Because otherwise, everyone will have a bad time - GM, cause he'll struggle with running something that he dosen't want to run, and his players, because they'll see and experience his lack of enthusiasm and willingness to create a world, in which they'll have to immerse themselves. There will be no winners here, only losers. Trust me, forcing your point and desire, is not worth a bad, tabletop experience. Sometimes it's better to understand that we'll not always play what we want, at least for some time, or who knows: maybe never! It's harsh, I know, but it happens.

These games are all about people so ask yourselves, is it worth it to loose a cool bunch of gaming buddies, because they did not wanted to play that one game, that you really like. Ask yourselves, if it's worth sacrificing your relationship with others, for a game.

Here's a small hint
I know the answer to that question and I hope, that you know it as well.

Until next time!