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Showing posts from June, 2015

My problems with the Age of Sigmar and Games Workshop in general. Rant warning!

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With the Age of Sigmar pics and rules details doing the rounds, I've finally realized just how much interest I've lost in this hobby. Call me a pessimist, a killjoy, an unreformable fossil from a previous era. I don't care. To me the Age of Sigmar is simply a betrayal of highest magnitude. It's horrible. It's atrocious. From the cesspool that was the "End Times" came Age of Sigmar, a game that has almost nothing to do with Warhammer Fantasy, at all. Look at the models. Look at the (supposed) fluff. We have some shiny new world with not-Dwarves and not-Elves (copyright is fun!) with hundreds of generic fantasy nations all around. Into this world the SIGMARINES come on their wings of fury and boy, do they look retarded. Words cannot express my rage Sanguinary Guard resemblance aside, they look nothing, nothing like anything from Warhammer Fantasy. There are no vibes, no references (hammers don't count), literally nothing WFB about those guys....

Jungles burn and Mountains fall. Here comes the "End Times: Thanquol"!

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With Age of Sigmar coming closer with every day, it's finally time to finish my impromtu review (or trial) of the "End Times". The only books left are "Thanquol" and "Archaon". Today I'll review the rules presented in the former installment of the "End Times" saga. Just FYI I won't be doing any posts about Age of Sigmar (or 9th edition or whatever the hell it will be) until it eventually comes out. I don't belive the rumors in general and don't like to speculate based on some (usually very poor) snippets of information, gathered from various blogs and websites. When AoT gets released I'll do a post about it. Until then however let's stick to the "End Times" and see this review to its very end. Otherwise the Rats will get me However I do NOT have a good feeling about Age of Sigmar. Call me a pessimist but I just don't. Just like "Khaine" before it, "Thanquol" is quite hug...

Xathrodox86 reviews: "Kryptos" by Graham McNeill

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This post was supposed to be about "End Times" Thanquol" but I'm not in the mood to write about the fourth installment in WFB's world-shattering event just yet. "Khaine" kinda seeped me of my strength with its incredible ammounts of shittiness. Instead here's a review of Graham McNeill's "Kryptos", one of my favorite Horus Heresy short stories. In case some of you don't know it yet, Graham McNeill will soon be moving to California to work for Riot Games on their League of Legends franchise. One of Black Library's most popular writers won't be contributing to the Heresy series as much as he used to, but, according to the man himself, he'll still write from time to time. Mainly short stories, but still... That's something I guess. His "Crimson King" is supposedly half finished, which begs the question whether it'll be released in 2015 or at the beginning of 2016. Now I personally can't wait for ...

It's Kill Team time! Tyranids vs Imperial Guard, 250 points

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Before we dive into some ratty goodness of "End Times: Thanquol", let's take a small brake and explore the wonderful world of Kill Team, courtesy of always excellent Heralds of Ruin. This is my third Kill Team game and the second one that I was playing against Tyranids. My friend Chris, who got his baptism by fire while fighting against Orks, was up for the challenge and so we prepared our lists and got to work. The game was played at 250 points, standard for Kill Team. We've rolled for the sabotage scenarion, and Chris decided to attack my well entrenched Guardsemn, who were defending a couple of field-stricken Chimeras. Obviously Chris is new to this game, as not only he was attacking me, but also provided my forces with some homemeade (and totaly awesome!) Aegis Defence Line fortifications, which he made himself! How cool is that? Bitchin! I really need to finally paint it tough... As for our lists there were some changes from the last game. Last ...

Heroes of the elven hosts. The final part of "End Times: Khaine" review is here!

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We've finally came to it. Here's the end of my review of "End Times: Khaine", arguably the weakest part of the series that ended the current Warhammer world. Without further ado let's dive right into it. Thus far the rules in "Khaine" have been bad, to say the least. In my opinion both magic and new army lists are incredibly broken and badly written, but maybe there's still hope. Maybe the special characters will be able to redeem this book, at least partially. Nah, they also suck. It was worth a shot tough. At least no one will accuse me of giving this review an half-assed attempt. Now the funny thing with "End Times: Khaine" is the ammount of special characters that it has to offer. On the first look it seems that are not that many unique heroes for Elves to choose from. Malekith, Tyrion, Alarielle and Imirk: only four right? Nope, there are more. Well, more of the same that is. Few characters in "Khaine" come in two versi...