Role-playing Rants: Why overthinking is a bad thing
Didn't had one of these in a while, so I've figured that I'd write one. Today I want to share with you my opinion on overthinking players and Gamemasters. In RPG's, just like in real life, people tend to overthink a lot of things. Even when there's a clear, straight path to the finish line, some folks will still opt to take the longer, winding road. Why's that? Why choose the more difficult way? "Because it's more interesting you Twit, it'll hurt more! (R.I.P. Alan Rickman)" I honestly have no friggin' clue, but I do know one thing: overthinking things can be disastrous. In my long and prosperous career as a Gamemaster, I've encountered many people who were too cunning for their own good, and eventually ran into self-made obstacles or even death traps. Because that's what happens when you try to be too smart for your own good - you end up screwed, literally, by yourself. I can think of a couple of examples. One time...