Role-playing Rants: Can't stop the beat, or how to correctly utilise music during your games
There are a lot of things that can make a single, ordinary RPG session, truly awesome. One of them is a climactic soundtrack, specifically tailored for the oncoming game. But how to utilise it to its fullest extent? Game music (and possibly ambient sounds) is a tricky medium to master. First of all, I'd suggest to not base your entire game on it. I've known people who have created entire adventures, based on a single track from a movie or video game. While it usually worked rather well, more often than not a single derail on the PC's part made the whole thing change its course, and the final, dramatic tune had to be either abandoned or used in a different matter. Life sucks, I know. From my experience it's a great idea to base a single scene or maybe a chapter, on your favorite "Gladiator" OST. They are usually short enough to warrant success, not to mention it's easier to control what's going on during a single chapter, than an entire campaign. Jus...