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Xathrodox86 reviews: "Warhammer: End Times - Vermintide: Death on the Reik"

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It's time to take a look at the last DLC for "Vermintide", a game that took a lot from "Left 4 Dead" and mixed it with good, old Warhammer Fantasy sauce. The end result is more than excellent. However I'm not going to talk about how much I love this game (100+ hours clocked in already). Instead I want to take a look at the last DLC released for the first part of "Vermintide". A few months ago Fatshark has released "Warhammer: End Times - Vermintide 2" and yes, I will review it at some point in the future. I finally have the rig to do that, so you know - good things are coming. As for now, let's take a look at "Death on the Reik". I had a lot of expectation towards this one. The title itself is a big deal, being a clear reference to the original "The Enemy Within". In fact "DotR" is my second favorite part of this campaign, right after "Shadows over Bogenhafen". The makers of this DLC ev...

Role-playing Rants: Bring out your inner beast!

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Those pesky Beastmen, they're so adorable, aren't they? Funny goat-men who sometimes try to ruin the adventurer's day by jumping out of the forest, screaming "oogah boogah boogah!" At least that is how they're usually portrayed: as a bunch of inbred dumbasses, who are only threatening to level 1 characters, and only on a very bad day. It doesn't matter if we are talking about official or fan-made publications - the Beastmen always get the shaft. What if I'd told you that it is possible to make them a formidable, scary and unique threat to your players? Is it even possible? Yes, yes it is. For that we'll have to reach out to our boy, H.P. Lovecraft himself and steal a bit of his ideas and, more importantly, the atmosphere of primeval horror, which he was able to include in his works with unparalleled skill. You see, the Beastmen are not men with hooves. They're not men with animal heads, wearing shit-stained loincloths and brandis...

Role-playing Rants: Can't stop the beat, or how to correctly utilise music during your games

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There are a lot of things that can make a single, ordinary RPG session, truly awesome. One of them is a climactic soundtrack, specifically tailored for the oncoming game. But how to utilise it to its fullest extent? Game music (and possibly ambient sounds) is a tricky medium to master. First of all, I'd suggest to not base your entire game on it. I've known people who have created entire adventures, based on a single track from a movie or video game. While it usually worked rather well, more often than not a single derail on the PC's part made the whole thing change its course, and the final, dramatic tune had to be either abandoned or used in a different matter. Life sucks, I know. From my experience it's a great idea to base a single scene or maybe a chapter, on your favorite "Gladiator" OST. They are usually short enough to warrant success, not to mention it's easier to control what's going on during a single chapter, than an entire campaign. Jus...

Xathrodox86 reviews: "Solomon Kane"

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On my blog I've reviewed games and books, but not any movies... until now. Let's take a look upon a quintessential Warhammer movie - "Solomon Kane". Based on the classic witch hunter character created by the legendary Robert E. Howard, author of the most famous barbarian in history, "Solomon Kane" is a perfect example of a dark fantasy movie done right. Even with its modest budget of $40 million, it manages to deliver a fantastic tale of dark fantasy-action adventure, with a great lead role and a wonderful visual style. I need this poster in my life! The film begins in North Africa, where Solomon Kane, a ruthless mercenary, leads his band of ne'er-do-wells against the Ottoman soldiers, occupying a fortress town. After killing all of them, Kane and his men plan to steal their sweet loot for themselves, but a bunch of mirror demons have other plans and decide to interfere. They butcher the pirates and Solomon only manages to escape, after jumpin...

Role-playing Rants: Dealing with "problem players", or how I've learned that people are assholes, the hard way

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Social activities are generally a lot of fun. You can spend your free time with people of similar interests, passions and attitudes. That's why RPG's are such a cool hobby. You and your fellow-minded nerds are all sitting at the table, eating Cheetos, roll some dice and... trying to be as horrible and shitty to each other, as possible? Wait, what? I thought that this kind of entertainment was supposed to be a fun, healthy endeavor, not a way for some asshole to vent his life frustrations out on other people. Turns out I was very, very wrong, as apparently, there are a lot of people out there who decided to play these game, solely so they can fuck with their fellow men. No regrets, no hesitations, no nothing - just an urge to be an asshole. Is there a way of dealing with the, so-called, "problem players"? Yes, yes there is. Although it ain't pretty. Apologies for this, completely random, Overwatch art. My google-fu is not strong today. Also, this picture is ...