All hail the great Nurgle! Beware the Lords of the Icehorn Peak
My sort-of review of "The End Times: Glottkin" continues and today I'll present you with an article about the three Maggot Riders of Nurgle, as well as Gutrot Spume. Let's get to the rotting Meat of the Matter, shall we?
"Glottkin" didn't only bring us new rules and the trio of the chosen of the Grandfather themselves, the three brothers Glott. It also presented the Warhammer players with a host of new special characters, as well as a few old ones, who got a major buff. Today we shall look at the new kids on the block, whom you really should try to avoid, least you'll catch a nasty case of cold... or worse.
You have been warned |
Costing 430 points and raiding one of the disgusting Pox Maggoth, Orghotts Daemonspew is a nasty case of a CC specialist. Having a WS 8 with 8 attacks with +2 Strength that are poisoned, he's a force to be reckoned with and no mistake. As is the standard these day, he's got a combined profile with his mount and also a few, cool tricks up his rotting sleeve. First of all he's a half-daemon, and that means he's got a 6+ Ward save, which always comes in handy. Then there's the fact that any unsaved wound he suffers, means that his attacker can take a S4 hit on a failed Initiative roll, that counts towards combat resolution. Finally his Pox Maggoth, Rippermaw, has the ability to make a special shooting attack that is S4, "Killing Blow" and "Quick to fire", but has only a 6' range. Still that's a hell of package if you ask me, and I'd definitely like to see this guy in my army, if I'd ever play chaos of course. Oh, just in case you're wondering: he also causes Fear, has the "Mark of Nurgle" and rolls on the "Eye of the Gods" table, but then all of the Maggoth Riders do this.
That's pretty metal |
The second Lord of Icehorn Peak, Bloab Rotspawned is a more of an intelectual type than Orghotts. Costing 415 points, he also rides a Pox Maggoth, Bilespurter and posses a 3+ AS, Fear, the Mark of Nurgle and rolls on the "Eye of the Gods" table. In addition he's a level 3 Sorcerer, who uses spells from the Lore of Nurgle. Hmmm ok, so far I'm not impressed. Most magicians in the "End Times" are level 4. Ok, I get that Bloab can disrupt enemy Wizards with his "Doombells" magic item, that not only grant him a +1 to his casting rolls, but all enemy spellcasters within 12' must substract 1 from their casting results. Eh, I'm not sold on that. With the release of "The End Times: Khaine" magic became so powerfull that a -1 to cast dosen't really make that much difference. On top of that Bloab dosen't have a magic weapon and his stats are worser that Orghotts with "only" 6 attacks and WS 5 with one less wound that the might Chaos Lord of Nurgle (8 instead of 9). The only cool think about him is his Pox Maggoth's shooting attack that works like a stone thrower with a 24' range and no Armour Saves allowed...but it's only Strength 3(4). So he sucks, I guess. Oh well...
Handsome fellow, that Bloab |
The cheapest of all Maggoth Riders (385 points), Morbidex is a poor man's Orghotts, but not without some use in a Chaos army. First of all he posseses a good combat statline with 7 Attacks and WS 7. While sporting only a mundane Great weapon, he dose have the "Nurgle's Rot" mutation for those extended combat turns or challenges. Having the "Daemon Flesh" special rule, he also has a 6+ Ward, which is always handy and finally Morbidex can regenerate wounds, plus he has the "Mark of Nurgle", "Fear" and "Eye of the Gods". Not bad! On top of that every Nurgling unit within 12' of him has the "Regeneration" special rule and his shooting attack has "Poison" and "Quick to fire" while being a S6, which is really good, even if it has only a range of 6'. If you're looking for a good, but not awesome Chaos Champion, then Morbidex is your man... or half-man half-daemon. Or whatever.
Ho ho ho! |
For a final special character choice, I'll be covering today, here is Gutrot Spume, the merry Chaos mariner. For 250 points, he's a solid Lord choice that let's you have a WS8, S5, A5 close combatant with Great weapon and "Nurgle's Rot", "Eye of the Gods" and the "Mark of Nurgle". On top of that he adds a D3 attacks at each turn of combat and can take the Warshrine of Chaos. His biggest gimmick is that he and his men, treat all bodies of water as an open ground. That means they can march, claim ran bonus and be steadfast, while being knee deep in some pool. It's a nice ability, but I think that it can only be usefull in a very special kind of scenario, like the sacking of Marienburg, or just on a map with a lot of rivers and lake. Otherwise it's pretty useless.
"O Captain! My Captain!" |
Until next time
Xathrodox86
Comments
Post a Comment
Thank you for the comments!