Role-playing Rants: Do we really need another edition of WFRP?
For a few weeks now we know that Warhammer Fantasy Roleplay will return. GW sold the rights to their venerable RPG, and it looks like Cubicle7 will be the distributer of all things grim and perilous. But is it really a good thing?
There's no doubt that WFRP is a timeless classic, no matter how you look at it. From the ancient, but still viable 1st edition, to the controversial, almost-like-a-board-game 3rd - this game raised thousands of avid roleplayers, over the course of a couple decades. Sadly, as its parent franchise got killed off, it too fell into oblivion. Long before the End Times, Fantasy Flight Games, which held the rights to the franchise, after Black Industries, ended their developement of the controversial 3rd edition. A few books and card decks (sigh) were only available on demand. Some time later, Games Workshop decided to withdraw their license from FFG and... it all went quiet. Until Licensing Expo 2016 in Las Vegas, where they were spotted, while they were offering a bunch of their licenses. Back then, there wasn't a 100% confirmation if the license for WFRP has been sold, but now it seems that indeed such was the case. Cubicle 7 Entertainment, a publisher for Doctor Who card games and the One Ring RPG, among other things, has reportedly acquired the rights to Warhammer Fantasy Roleplay.Is it really a good thing?
I'm not so sure... |
Of course the fault was entirely on the publishers' side. FFG is a company which mainly produces board games, and they've never even pretended to do otherwise. Good for them, but when you develop RPG's, you need something more than just a few, funky dice and weird counters. FFG adressed this by treating their RPG's like a scientist or an engineer, treats his work: if at first you won't succeed...
WFRP 3rd edition was a testing ground, which helped in the creation of the excellent Star Wars: Edge of the Empire. A test subject, if you will, used to see which rules will work in a roleplaying game, and which should be avoided. Similarilly, Dark Heresy 1st edition, and the following 40K RPG's were ultimately used to develop Only War, which was the best title of them all, with the least ammount of bugs, bad rules and balance issues. Then again, FFG shot itself in the foot once again, when they've developed Dark Heresy 2nd edition, a complete and utter shitfest, which, thankfully, died pretty quickly. Some people never learn, I guess...
Pictured: a big mistake |
Honestly, I'd just be happy if they'll make a full-scale reprint of the previous Warhammer Fantasy Roleplay games, and I think I'm not the only one. Sure, a new version of this venerable classic would be nice, but ultimately not necessary. At least in my opinion.
That's all I really need, if I want to hunt some Beastmen |
Xathrodox86
The whole rule-bloat things is an excellent point.
ReplyDeleteWarhammer 2nd edition shined because of this reason. It is realy quite simple, yet combat has atleast a FEW tricks up its sleave (half-actions such as aim etc) that you can be a bit tactical.
The rules were still burdened by its wargame legacy (ie the stats were realy wonky what with you often having about as large a chance to -30% crit-fail as to succeed) but it WAS simple.
I am hoping for someting akin to 2nd edition, but with a bit more modern rules. And no goddamn High Elves. They do not belong in the flea-bitten parts of the old world where the PCs dwell.
I agree with you completely. The easy-to-learn ruleset of 2nd edition was one of its main strengths. Also I did liked the nods towards WFB, mainly the 6th edition, with which it was connected, but some things were... weird. Like when Orc Boy or a Chaos Warrior were weaker than a Stormvermin. That was weird and not in a right way. Also yes, some tests were impossible to pass, I agree. Then again, some of them should NOT be passed... ;)
DeleteElves could get a nice supplement (something that Black Industries promised, but never delivered), but I agree - WFRP is mainly set in the Old World, and it should reflect that fact. High Elves are cool and all, but they don't really fit. Maybe as NPC's in some cases, but overall it should be about humans, then dwarfs, than halflings and finally about the "domesticated" kind of elves.