Grimvember 2018 is here! "Sing For Your Supper" is a solid scenario which you should definitely check out!

It's time to end this year's Grimvember and I've decided to do so with a review of one of my favorite short scenarios - "Sing For Your Supper" by Nathan Greavey.

I've GM'ed it only once, many years ago when I was still a fresh Gamemaster, learing the necessary ropes and niuances of this fine hobby. I've decided to run it right after the finale to the "Paths of the Damned" campaign (which actually references the "Sing For Your Supper") and was not dissapointed. My players also liked it a lot.

They've liked it almost as much as this little fella enjoys getting grinded into a sausage!
The premise is rather simple. The PC's have been hired by a rich man from Nuln to find his missing daughter. Along the way they will meet all sorts of unique and colorful characters, visit the Great Elm Deutz, eat a ton of sausages and uncover a truly nefarious plot, which could threaten the entire city.

"Sing For Your Supper" is a typical investigative adventure, with the PC's snooping for clues, asking the right questions, bribing their way through some unhelpful people and slowly descovering the horrible truth behind the whole deal. That Greavey managed to put a lot of well-placed humor into this scenario, only shows just how well he can structure a interesting and engaging plot. Humor is important in a game, as it can lessen the tension and give the PC's some breathing space, as well as improve their resolve. Even a very dark and serious module that is "The Thousand Thrones" does not shy away from humor, from time to time at least.

For those who like their WFRP martial and bloody, "Sing For Your Supper" will probably be a let-down. There's very little combat in this adventure, and when it finally comes to it, it's all very easy and rather forgiving. I honestly think that this is a good thing, as this scenario is not about the swinging of swords and booming of guns, but investigation, deduction and social interaction. These things Mr. Greavey's work does exceptionally well.

I highly recommend trying out this neat little adventure. You can find it in the "Plaundered Vaults" supplement for the 2nd edition of Warhammer Fantasy Roleplay, which is crammed with many other scenarios of excellent quality. If I'd be running it nowadays, I would probably use it as an intro to the final chapter of the "Paths of the Damned", even for the little shout-outs, present in the last part of this campaign. Give it a go and I'm sure you'll have a lot of fun playing it.

So this is it. Another edition of Grimvember is behind us. Next time I will have something special for all of you, but until then - take care and watvh out for the shady sausage vendors.

Until next time!

Xathrodox86

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